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Tag: design

UX clichés are also testing clichés

If enough people work in a discipline for long enough, eventually they’re going to start noticing patterns and poking fun at their own clichés. Testing has our fair share: “works on my machine” comes to mind. Someone in the UX group at work recently shared a list of user research and design clichés. Some highlights… Read more

Rethinking velocity

I’ve been thinking about the concept of “velocity” in software development the last few days, in response to a couple cases recently where I’ve seen people express dislike for it. I can understand why, and the more I think about it the more I think that the concept does more harm than good. When I… Read more

Highlights from one day at Web Unleashed 2018

I pretended to be a Front-End Developer for the day on Monday and attended some sessions at FITC’s Web Unleashed conference. Here are some of the things I found interesting, paraphrasing my notes from each speaker’s talk. Responsive Design – Beyond Our Devices Ethan Marcotte talked about the shift from pages as the central element in… Read more

Seven things I learned at CAST

My CAST debrief from last week ended up being mostly about personal reflection, but I also wanted to call out the some of the things I picked up more specific to testing. After going through my notes I picked out what I thought where the important themes or interesting insights. There are many other tidbits,… Read more

Qualifying quantitative risk

Let’s start with quantifying qualitative risk first. Ages ago I was under pressure from some upper management to justify timelines, and I found a lot of advice about using risk as a tool not only to help managers see what they’re getting from the time spent developing a feature (i.e, less risk) but also to… Read more