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Tag: feedback

Respecting the house rules

I just watched Angie Jones’s keynote from this year’s Selenium Conference using elements of game design to talk about test automation. I really like what she said about the rules of the game. Broadly, there are the rules that are part of the game—the best practices and patterns that are well established parts of the… Read more

Rethinking velocity

I’ve been thinking about the concept of “velocity” in software development the last few days, in response to a couple cases recently where I’ve seen people express dislike for it. I can understand why, and the more I think about it the more I think that the concept does more harm than good. When I… Read more

Demo things that aren’t done

When I saw this tweet from John Cutler about demos: Pssssst… You can demo stuff before the end of the sprint. — John Cutler (@johncutlefish) September 18, 2018 I immediately composed this response, without even thinking about it: Psssst… You can demo things that aren't done. You can demo things that aren't code. You can… Read more

Highlights from one day at Web Unleashed 2018

I pretended to be a Front-End Developer for the day on Monday and attended some sessions at FITC’s Web Unleashed conference. Here are some of the things I found interesting, paraphrasing my notes from each speaker’s talk. Responsive Design – Beyond Our Devices Ethan Marcotte talked about the shift from pages as the central element in… Read more

99 character talk: Unautomated automated tests

Some of the testers over at testersio.slack.com were lamenting that it was quiet online today, probably due to some kind of special event that the rest of us weren’t so lucky to join. Some joked that we should have our own online conference without them, and Daniel Shaw had the idea for “99 character talks”,… Read more